![]() ![]() ![]() Either the weapon and player scripts aren't locating this script, or its pooled audio source objects, or there is some other issue. This is the static method that is used to play sound effects at a position in 3D space. Hi ProBrStalker, this error looks to be related to the PlayAudioAtPos.cs script. Hi wanitek1, if you post some of the errors, that would be a good starting point for troubleshooting the issues. Sure, the process is a bit different for the new FPS asset, but it the tutorials will be easy to follow. Sorry I don't have a more complete guide on how to do this, but it could be done with some modification of the third person character's Animator Controller. A simpler way, would be to include a third SMG animator state in addition to pistol and rifle holding states for the third person character. You could implement an IK rig, so the position of the hand will stay "glued" to a position on the gun when the player model animates. The default assets will be higher definition PBR style, with more features to be added in later updates. The animation of the first person weapon models will be smoother and more AAA-feeling than RFPS. Thanks JC_LEON, the first version of the new FPS kit will be FPS-focused and will include an improved codebase and workflow.
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